Quake 3 arena steam deutschland7/2/2023 ![]() ![]() Beyond this Quake III Arena ran beautifully from Knoppix. I did encounter the same graphical glitches with shadows and marks on walls that I had experienced with Red Hat Linux 9 however, demonstrating beyond a doubt that there was a regression introduced into the driver upstream. Having gotten 3D acceleration to work, I decided to do my usual OpenGL test by loading Quake III Arena from the hard drive, which launched without complaint. ![]() Enigma meanwhile gave me I/0 errors, but that may just be the CD-R showing its age at last. Clearly some games are better suited to running off of live media than others. In a similar boat is Chromium B.S.U. which produced a black screen on launch. Also present is Falcon's Eye, which runs just about as well I remember it did. Other games bundled on the disc include GNU Chess, gTans, Netris, XBattle, XBoard, XBoing II, XGalaga, XKoules, and XSkat. There is just something sinister about their sacharine visages stalking the primitive single level landscape, even if they do get stuck on edges. Alongside multiplayer, iMaze even sports support for computer controlled bots called ninjas through the use of a separate application, which go on to show that even smiley faces can be terrifying. Perhaps Level 70 should be moved to be the penultimate level instead.Īnother favourite included with Knoppix 3.4 is iMaze, a client/server pseudo-3D deathmatch game inspired by MIDI Maze for the Atari ST. Level 70 proved its potency once more, although I did spend longer tackling the final level of the game this time. Included on the CD was The Ace of Penguins card game suite as was also featured in 100 Great Linux Games, and I could at long last play and win the final 1.0.0 version of Frozen Bubble that refused to build for me on Red Hat Linux. There is also the fun if sometimes off putting Potato Guy software toy.Īlongside the bundled KDE games were a few familiar faces. Included here are versions of KAtomic, KAsteroids, KBattleship, KBounce, KMahjongg, KReversi, and KSokoban. As such, getting myself reacquainted with KDE 3 again proved to be a treat. Lack of disk space forced me to be selective when installing Red Hat Linux 7.3 to my hard drive, meaning I just stuck with the default Gnome 1.4 desktop environment and the applications contained therein. The only exception to this was the DRI module for my Rage 128 Pro graphics card not being loaded by default, but this was easily addressed by passing the "knoppix xmodule=r128" boot option during start up. Adding to this feat, most of my hardware was detected and configured without the need for any prompting from me. Operating out of system memory by use of a RAM drive, the fact that Knoppix does not even flinch at my paltry 512 MB of RAM is impressive enough. In fact, everything that Knoppix manages can best be described as no small miracle. While the honour of being the first Linux live CD goes to Yggdrasil close to a full decade earlier, it was Knoppix that truly showed how powerful and effective Linux from a CD could be to the masses. Named for its creator Klaus Knopper of Germany, Knoppix is a derivative of Debian which pioneered the modern Linux live media experience at the turn of the millennium. Considering the volatility of such media, this surprised me. Not only that, but the CD-R disc it was burned on still reads even after all of these years. It turns out it was Knoppix 3.4 released in May 2004 that obsessed me as a child, providing me with some of my earliest steps into a larger world. A blend of original and the one in UT2004 with Egyptian theme.I have referenced a number of times now some of my experiences with Knoppix, which prompted me to see if I could still find the original CD-R disc I used back in the day. ![]() Just finished "Morpheus Towers" map today (Morpheus, three insanely tall skyscrapers reaching low orbit, no low gravity though ) and now I've started working on legendary CTF map "Facing Worlds". But it's working pretty nicely despite that. They are never 1:1 copy and since Reflex Arena doesn't have low gravity and other fiddly stuff I have to improvise, they are made from memory, so they are just inspiration. I've decided to port most of the legendary maps from Unreal Tournament, but with a twist. It's like playing Minecraft, but you can also rotate cubes, stretch them, create triangles, angled cubes and blocks, add lighting, effects, objects, place jump pads, place portals etc If you're creative at heart, this will be your new home And while it's fun to play because aiming and motion is just ridiculously smooth and precise (it has amazing FOV and mouse settings and even allows you to configure HUD placement), I'm spending most of the time in map editor which is just the most epic thing ever. ![]()
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